//this shader is used to draw a rectangle with a single color

#version 460
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable

layout (location = 0) in vec4 InColor;
layout (location = 1) in vec2 InUV;
layout (location = 2) in float InInnerRadius;
layout (location = 0) out vec4 OutColor;

void main() {

    OutColor = InColor;
}

